Just to top off Part III, the ending was a problem too. That's fitting, seeing as how a bunch of other things went wrong in this draft:
- Plotter FAIL! shortly before the climax
- The Hot Mess in the first third (and according to my betas it's still problematic)
- Forgot an important step in an important scene
- ...and then I did one of my edge-of-the-cliff endings
A little wrapping up after the climax is appreciated by most readers, I'm given to understand... not that I should carry on for thousands of words, but something. Even when there's a whole Part IV to come.
Things I ought to do after the climax:
- Clean up the mess: this was kinda literal, in Part III. There were people to patch up and a half-destroyed courtyard to try to smooth out.
- Address the fallout: in the middle of the climax, I lobbed a bombshell related to a long-term plot development. Even though the full explanation will wait, it had to be at least partly addressed. Otherwise, the reader will be saying what the heck was that all about?
- Will things be OK? Even a little bit? Amusingly, I just finished reading GRRM's Dance with Dragons where nothing is ever going to be okay and any hints it might be are just the author playing you along so he can twist the knife in your heart. My Part III is 65k and probably half of that is unmitigated combat, so if the reader's half as burned out as I was, we need some hint that things are getting better.
What do you find you need to remind yourself to do?